
I’m in my basement. The lights are low. The Cheetos are in the center of the coffee table, coupled with an array of half-pint Poland Spring bottles. I nod my head at the drummer, and with a cacophonous, distinctive rat-ta-tat, he acknowledges me back. Carefully, I arm my axe. The bassist follows suit. In the corner, an obfuscated figure emerges; the lead singer rises from the shadows, grabs the mic stand, and with one finger, he points towards the sky. It’s time. The Fab Faux a.k.a. Mind Explosion a.k.a. Alex Marcus and the Marquettes are ready to take this basement by storm. It’s time for some Rock Band.
Developed by Harmonix and released in November 2007 for the Xbox 360 and the Playstation 3, Rock Band is a video game in which the players, using different plastic peripherals like the aforementioned drums and bass, simulate the band experience by hitting the on-screen notes. When released, Rock Band was met with stellar sales and impeccable acclaim from both critics and the general public. But how did this rock simulator to end all rock simulators come to be?
The history of rhythm gaming runs fairly deep. Most consider the first modern game of the sort being NaNaOn-Sha’s PaRappa the Rapper (1996), a Playstation One game in which the player would repeat the rhythm sequences of in-game rapping animals. Soon after, the Japanese company Konami, another pioneer in obscure gaming, released beatmania, a DJ simulator, complete with a turntable. Peripheral rhythm gaming was born. This “revolution” would make way for games like my preteen pastime Dance Dance Revolution, the extremely popular Guitar Hero, my secret pre-Rock Band favorite Karaoke Revolution, and maraca simulator Samba de Amigo. With every new installment, these games became more, well, fun. In the spirit of that fine tradition, Rock Band is, arguably, one of the most exhilarating console games I’ve ever played.
Rock Band is, like an actual band, a communal activity. The ideal experience is when all four instruments are played, and each player is hopped up on energy drinks. The danger of Rock Band is the marathon session, when a band plays together for more than three hours. During these marathon sessions, tensions can run high, causing fights that lead to hurt feelings and/or face bleeding, all symptoms of Roxhaustion®. The real joy occurs when one’s band reaches new levels, acquiring virtual vehicles, like old vans or luxury airplanes.
The beauty of Rock Band is in its content. Who doesn’t want to lay down the slick bass line in "Are You Gonna Be My Girl" or wail their way through "Dead or Alive?" The most intriguing part of the content is its endless expansion. From the moment the game was released, downloadable content was available on both the 360 and the PS3, through their respective online services. And every week since, three songs, at the least, have been released from artists like the cultastic Greatful Dead and the teenage heart reapers the All-American Rejects. Now, That’s What I Call service.
Most people dream of being a rock star. And for years, it was just a dream. Now, with the development of Rock Band, every Joe, Sally, and Harish can live the dream. Even if it is in a Cheeto-covered basement.
